
TimeKeeper Chronos
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Posted - 2009.05.24 21:13:00 -
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I'm not going to get into %s or roles but I've always seen Black ops as a powerful ship that is made to slip in, destroy a target(s) and get out before the enemy knows what has happened.
Does this make it a ganker? In my opinion, yes, but only for the cruiser class and below that are stupid enough to wander off from the fleet. Against a normal BS it should stand a chance but need another ship to help it.
Having said that I agree with this quote:
Quote: Redeemer: 6/5/8, 3 turrets, 125m3 dronebay, 125tb bandwidth BS bonuses: 5% ROF, 7.5% tracking Blackops bonuses: 5% dmg, 5-10% optimal Role bonus: 500% cloaked velocity, 100% large energy turret damage, can fit covert jump portal and cyno dropping the cap use bonus since they have 1/2 the turrets, same as you did. However I left an extra utility highslot instead of a 6th mid, since that would make the redeemer too good. This means the Redeemer can fit a CJB instead of the Panther. Optionally, 5 highs 6 mids, revert to 5% ROF/10% Cap use for BS bonuses, and 5% dmg/7.5% tracking *or* 5-10% optimal for BO bonuses. Tracking isn't really a Viziam quality
Widow: 5/8/6, 3 launchers, 75m3 dronebay, 75tb bandwidth BS bonuses: 5% siege/cruise ROF, 10% siege/cruise velocity Blackops bonuses: % Kinetic missile dmg, 30% ECM jammer strength Role bonus: 500% cloaked velocity, 100% cruise/siege damage, can fit covert jump portal and cyno ECM bonus should really be something else for kaala, but 4 bonuses lets you keep this here for those who use this bonus
Panther: 5/6/8, 3 turrets, 175m3 dronebay, 125tb bandwidth BS bonuses: 5% ROF, 5% damage Blackops bonuses: 5% damage, 10% falloff Role bonus: 500% cloaked velocity, 100% large projectile damage, can fit covert jump portal and cyno double dipping with the damage bonuses (not unheard of with Boundless Creation) but even with 6 effective turrets, large ACs need this to compete. Moved it's extra utility high to a low for more dmg mods
Sin: 6/6/7, 3 turrets, 125m3 dronebay, 125tb bandwidth BS bonuses: 5% dmg, 7.5% tracking Blackops bonuses: 5% dmg, 10% falloff Role bonus: 500% cloaked velocity, 100% large hybrid damage, can fit covert jump portal and cyno Sin I made a Megathron, but left it's extra utility high as a CJB option rather than giving it an 8th low. 6 Effective turrets with 2 damage bonuses can compete just fine without an 8th low
Something else which has been talked about is a covert ops cloak. I agree somewhat but I also do not agree. I believe black ops should warp while cloaked but not actually fit the covert ops cloak. Such a modification can be native to the black ops itself while using a normal cloaking device.
If a covert ops cloak is to be used then something else must give and I believe that any cyno generator(normal of covert) must not be allowed to be fitted as such. Therefore a cov ops cloak and cyno can not be fitted on at the same time. You must choose
Another thing in keeping with my first 2 paragraphs is scan resolution. It needs to be able to target things and silence them before the fleet can respond. I would say a base scan res of 160 would be good but it could be anything as long as it is not below 120.
Another issue is of course how soft the ship itself is without proper resists and HP. Yeah it should be increased. this is a Tech 2 ship afterall. Did the ship magically become weaker when researching? I don't know but it needs to be more stout.
Thats my piece. Love it hate it. but the ship in its present state seems only to be a cyno bridge and very little else. Certainly not an operative fighting behind enemy lines.
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